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Agent OS runtime Agent-OS for AI‑Native company

OSTwin is a harnessing platform for agentic engineering: plans express intent, roles and skills assemble capability, memory and search extend reasoning, and isolated rooms keep every action reviewable.

Autonomous orchestration layer

OSTwin grows the context around every agent.

OSTwin is not about hand-designing a permanent agent for every workflow. It creates the smallest isolated environment an agent needs, records what happens, and turns memory, artifacts, skills, and tool results into better context for the next run.

01Environment over agent design

Users define intent and constraints. OSTwin shapes the runtime around the work instead of asking teams to prebuild every agent personality.

02Context develops over time

Plans, channel events, decisions, artifacts, and review outcomes become a memory layer that makes future rooms sharper.

03Self-isolated execution

Each epic gets its own room, tools, memory view, and evidence trail so the agent has the best local environment without cross-room noise.

04Manager-led evolution

The orchestration layer schedules rooms, loads roles and skills, watches signals, and feeds useful outcomes back into the capability system.

Interactive runtime map

How OSTwin compounds context through isolated rooms

Click each node to see how intent becomes a room-scoped environment, how roles and skills act inside it, and how memory feeds the next run.

Agent environment Role identity + Skill pack + Scoped MCP tools + War-room memory
01 / Plan

Plan as contract

A markdown plan captures the goal, provider settings, epics, dependencies, acceptance criteria, and the definition of done.

Automation
OSTwin reads the plan as structured intent instead of treating it as one long prompt.
Composition
The plan decides which epics exist and what each room must prove before it can pass.
Step 01 active: Plan

Digital departments

Teams give complex agent work an operating boundary.

A team is the durable department above disposable rooms. It owns the charter, manager profile, member roles, event subscriptions, connector target, and data context that let many runs behave like one accountable operating unit.

CharterIdentity, manager, and operating instructions define how the department thinks.
RosterWorker and evaluator roles give each department an executable shape.
ChannelSubscriptions route plan, room, epic, feedback, and system events to the right target.
StorePlans, artifacts, memory, and delivery state stay scoped to the team boundary.
Glass-effect digital department with 3D role icons, gated channels, controlled information flow, manager console, and internal data store.

Department boundary: team-controlled channels, role orchestration, and a scoped operating store.

01InstallGet the CLI running and create your first local runtime.Installer, shell setup, local paths02PlanWrite a plan file that OSTwin can decompose into epics.Goals, tasks, acceptance criteria03ObserveUse the dashboard to inspect DAGs, rooms, and live logs.Runtime view, plan status, channels04OperateRun the command surface with predictable inputs and outputs.CLI inventory and reference

Composition chain

Agents stay disposable. Capabilities stay portable.

OSTwin treats agents as short-lived runtime sessions. The durable layer is the capability system around them: skills, memory, search, tools, and performance signals that can move from one room to the next.

SkillOS reasoning flow

Skills improve when roles, memory, and search form one loop.

OSTwin treats a skill as living operational knowledge: a Worker applies it, an Evaluator tests it, Memory records what happened, and Deep Search grounds what the room cannot know yet.

Interactive mode

Why the skill needs to evolve

Mode 01 active: Resolve
01 Epic intent goal + DAG
02 Worker produce
03 Skill runtime load expertise
04 Memory stack retrieve context
05 Deep search ground evidence
06 Evaluator review
07 Skill evolves release signal
role.json + plan skill_refs
Declare the expertise, then let runtime fulfill it.

A plan or role declares skill needs. At room start, OSTwin resolves local, role-scoped, global, and discovered skills into a lean index the agent can inspect without loading every instruction up front.

Memory stack

Agent memories merge through one Merkle root.

worker
+ 7eae
evaluator
~ 04f8
search
= e4ad
tests
- c096
merge 32cb
dirty diff merge
Deep Search

Search connects the role loop to memory.

01 Skill asks research plan
02 SearXNG source candidates
03 Evaluator source quality
04 Memory evidence lineage

Deep search lets a skill request outside evidence, lets the Evaluator challenge source quality, and stores the accepted grounding back into Memory for the next room.

Coming soon

Ontology turns project knowledge into scale structure.

Project concepts Relationships Skill fit Agent evolution

Ontology and Knowledge will add a governed concept graph on top of memory, helping agents evolve with project language, dependencies, and domain rules at larger scale.

Quick start

Three commands, then the work has a room.

Start small: install the CLI, create a plan, and run it. From there, the documentation branches into plan design, role design, dashboard setup, and runtime reference.

Open the guided quick start
$ curl -fsSL https://twin.igot.ai/installer.sh | bash
$ ostwin plan create —file plan.md
$ ostwin run f055e125de07
room: .agents/war-rooms/EPIC-001
channel: channel.jsonl
state: developing

Reader routes

Pick the path that matches the job in front of you.